2010/04/19

The Gnomon Workshop - Comic Book Coloring With Steve Firchow


The Gnomon Workshop - Comic Book Coloring With Steve Firchow

* Instructor:
Steve FIRCHOW
* Formats: Mac or PC only
* DVD-ROM, System Requirements
* Digital Download, More Information
In this third DVD of a seriessf on comic book illustration techniques, Steve Firchow gives an overview of how to color a comic cover from beginning to end in Adobe Photoshop?. He begins with setting up a piece of black and white line art and describes his process for choosing colors, making rendering decisions and balancing color, light and detail. In addition, he discusses techniques for improving speed and the differences between coloring covers vs. interior comic pages.

The Gnomon Workshop - Comic Book Coloring With Steve Firchow
3 hours of lecture in QuickTimeTM format (DVD-ROM)
Preparing Black & White Line Art for Color in Photoshop?
Establishing a Foundation of Light/dark Values
Picking/Establishing a Palette
Working with Imported Textures
Finishing/Balancing Final Colors and Values

01. Setting up Black + White line art
02. foundation gradients + textures
03. border colors
04. decorative elements / flags / mountains
05. Mountains / buildings / the horse
06. Finishing the horse
07. Starting the figure: Skin tones
08. Rendering the hair / starting the armor
09. Detailing the armor
10. Rendering the cape + swords
11. Rendering the shield / tweaks + cleanup
12. creating depth + separation
13. color + value balance / light bloom
14. RGB/CMYK conversion

Click here to view a sample clip from this DVD. Note that while this clip is compressed for the web the actual movie is high quality video. View the thumbnails to the right to see higher resolution stills.

Steve Firchow is a 2D and 3D artist with fifteen years of experience in commercial illustration and comic book coloring and five years in console game development. He has collaborated with many premiere artists in the comic industry and has created traditional and digital illustrations for Image Comics, Darkhorse Comics, Mattel, Sega, TSR, Wizards of the Coast, Ace Books and many other advertising and publishing agencies. While continuing as a freelance illustrator he began working full-time in game development in 2002. He worked on Call of Duty: Finest Hour doing mainly texturing and storyboards and is currently the art director on Spark Unlimited's first person shooter, Legendary.
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