2010/03/20

Star Wolves 3: Civil War (2010)


On paper, Star Wolves 3: Civil War was a great idea. An open world (or space in this matter) RPG/RTS that allows players to pick missions as they freely choose, join up with different factions, pilot different ships, and level up in a complex skill tree, but unfortunately the patience of the gamer will give out quite early on, and inspires players to stop playing out of plain boredom, or better yet, sheer frustration.
The game opens up with a brief cinematic that shows a convoy of ships getting attacked and separated, accompanied by horrendous voice acting that sounds like a bunch of angry guys on teamspeak. Fortunately, this is about the only voice acting presented for a long duration. Unfortunately, Star Wolves 3 forces the players to read pages upon pages to read of dialogue text that is neither interesting nor well written.
A lot of the backgrounds, such as the giant planets, asteroid fields, and star clusters, look magical. The ships themselves have a decent amount of detail, and I played the game with settings on high flawlessly. On the other hand though, that means not to expect too much from this game either. The music is made up of fitting ambient sounds when flying through space, but switches to cheesy techno or rock music when battling and sounds terribly out of place.
The gameplay is similar to many other real-time strategy titles as players control a mothership, guiding it through space. A map can be brought up to aid the player in navigating the map. The problem with this formula of an open world system not working here is that space is huge, and space is barren. Open world games should have an interesting world that invites the player to explore, but in Star Wolves, it’s mostly empty with space stations scattered throughout each area, and barely any other ships flying around. Another major problem is when flying from objective to objective – it’s as slow as a snail. Luckily the game has a fast mode button that speeds up the gameplay to x8. The problem is, during my playthrough, I had that turned on 99 percent of the time. The game would have benefitted from a strict mission format. Read the dialogue, accept a mission, do said mission, level up, and move on to the next mission.

Minimum System Requirements:
Processor : Intel Pentium IV at 2.0 GHz or AMD at 2.0Ghz (Single Core)
Video Card : 128 MB VRAM – nVidia GeForce FX5700 or ATI Radeon 9600
Memory : 512 MB RAM
Hard Disk : 5.5 GB of free Hard Drive Space
Operating System : Microsoft Windows XP
Sound Card : DirectX 9.0 Compatible
Direct X : 9.0
Controls : Keyboard & Mouse
Installation : DVD-ROM Drive

Recommended System Requirements:
Processor : Intel Pentium IV at 2.8 GHz or equivalent AMD (Single Core)
Video Card : 512 MB VRAM – nVidia GeForce 6800GT or ATI Radeon 1900XT
Memory : 1 GB RAM
Hard Disk : 5.5 GB of free Hard Drive Space
Operating System : Microsoft Windows XP / Windows Vista
Sound Card : DirectX Compatible
Direct X : 9.0
Controls : Keyboard & Mouse
Installation : DVD-ROM Drive

Install Notes:
1. Unpack release
2. Mount image or burn it
3. Install
4. Copy the content from the SKIDROW folder on the DVD to your
installation directory and overwrite
5. Play the game

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